MEET-UP:
ALL THINGS UNITY
Haste makes waste – have you ever heard such a phrase? There is a similar opinion amongst developers that fast completion of a task means no quality. Unity engineers develop prototypes without scaling, thinking it may take time. When the program is written, it is usually hard or impossible to scale, and you must spend even more time doing everything from scratch. But there is a solution. Our experts will prove that fast can be a synonym for quality by developing scalable prototypes from the very beginning.

WHY YOU SHOULD WATCH THE MEET-UP

1,5 hours
of tips and tricks from experts, and on-hand experience speakers have gained over the years.
2x time
can be saved by developing scalable prototypes from the very beginning. Due to new skills, you will not have to recycle prototypes anymore.
15 years
of aggregate experience in the game dev industry. Absorb the experience of the top-notch pros.
The meet-up video recording will be interesting for Middle, Senior Unity developers, Back-end and Full-Stack engineers. The working language is English.

SPEAKERS

Taras Lazoriv
Full-stack Advanced Software Engineer (Unity3D) at Innovecs tech company. Taras has been working in the video game industry for 8 years.
Vladyslav Synhaivskyi
Software Engineer (Unity3D) at Innovecs tech company. Vladyslav has 2.5 years of unity engine experience.
Krzysztof Poros
Unity Developer at HuuugeGames. He has 4 years of experience in game development.

MEET-UP PROGRAM

Updating the Game without rebuilding. Why would I need that? And how to organize it?
Krzysztof Poros, Unity Developer at HuuugeGames. Krzysztof will share why and how to feed external data, downloading assets via addressable and game configs.
Scalable Unity Prototype is Simple | Part 1
Taras Lazoriv, Full-stack Advanced Software Engineer (Unity3D) at Innovecs. Taras will discuss dependency in a project using the dependency injection framework Zenject. Also, his speech will be about scene management and additive scenes.
Scalable Unity Prototype is Simple | Part 2
Vladyslav Synhaivskyi, Software Engineer (Unity3D) at Innovecs. He will share knowledge about business logic with using behavior trees, executors, custom trees & executors.

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