Full-Stack Game Dev with all the Stages
How much time have you spent as a Game Developer defining transport models together with a Backend Engineer and waiting for a missing field while your colleague was busy on another task? This will not be a problem anymore. Register for our online meet-up to find out how one team, or even one specialist, can develop all of the game’s stages and resolve all the issues connected to every fundamental brick of the game, such as client, server, and DevOps.


100% easier
to cover all game development parts and remove dependence on other specialists with Unity 3D and .NET.
15 years
of aggregate experience in the game dev industry. Absorb the experience of the top-notch pros.
1,5 hours
of tips and tricks from experts, and on-hand experience speakers have gained over the years.
The meet-up video recording will be interesting for Middle, Senior Unity3D engineers and .Net developers aspiring to games creation. The working language is English.


Stanislav Felinskyi
Software Development Director at Innovecs, PhD. Stanislav has developed games with Unity3D for more than eleven years.
Dmytro Rastoropov
Senior Software Engineer (Unity 3D) with seven years in engineering. Dmytro worked with different languages and technologies but prefers .Net and C# the most.


Full-Stack Game Dev with all the Stages | Part 1
Stanislav Felinskyi, Software Development Director at Innovecs, PhD. He will be responsible for the theoretical part and share information about the approach, helping engineers to learn all the stages of game dev.
Full-Stack Game Dev with all the Stages | Part 2
Dmytro Rastoropov, Senior Software Engineer (Unity 3D) at Innovecs. He will bring the discussed theory by Stanislav to life.

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