Haste makes waste – have you ever heard such a phrase? There is a similar opinion amongst developers that fast completion of a task means no quality. Unity engineers develop prototypes without scaling, thinking it may take time. When the program is written, it is usually hard or impossible to scale, and you must spend even more time doing everything from scratch. But there is a solution. Our experts will prove that fast can be a synonym for quality by developing scalable prototypes from the very beginning.
of tips and tricks from experts, and on-hand experience speakers have gained over the years.
can be saved by developing scalable prototypes from the very beginning. Due to new skills, you will not have to recycle prototypes anymore.
of aggregate experience in the game dev industry. Absorb the experience of the top-notch pros.
The meet-up video recording will be interesting for Middle, Senior Unity developers, Back-end and Full-Stack engineers. The working language is English.
Full-stack Advanced Software Engineer (Unity3D) at Innovecs tech company. Taras has been working in the video game industry for 8 years.
Software Engineer (Unity3D) at Innovecs tech company. Vladyslav has 2.5 years of unity engine experience.
Unity Developer at HuuugeGames. He has 4 years of experience in game development.
Updating the Game without rebuilding. Why would I need that? And how to organize it?
Unity Developer at HuuugeGames. Krzysztof will share why and how to feed external data, downloading assets via addressable and game configs.
Scalable Unity Prototype is Simple | Part 1
Full-stack Advanced Software Engineer (Unity3D) at Innovecs. Taras will discuss dependency in a project using the dependency injection framework Zenject. Also, his speech will be about scene management and additive scenes.
Scalable Unity Prototype is Simple | Part 2
Software Engineer (Unity3D) at Innovecs. He will share knowledge about business logic with using behavior trees, executors, custom trees & executors.
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